Quick Takes |
DOWNLOAD |
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Download for Windows Here:
Regrettably, there is no other format that I can provide. There is a video at the bottom of the page if you'd just like to take a peek.
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Comments and Post Mortem
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This game represents my first foray into using GameMaker. I did not anticipate the great challenge that awaited me. How was I supposed to not only detect when three adjacent balls were the same color and destroy them, but not destroy them if they were apart of the initial level layout? After a failed attempt at using a recursive script in GameMaker for the color detection, I turned to my dear friend and GameMaker guru Jesse Chand for assistance. Without him, I would have been toast, or at least wouldn't have as convincing of a system as I do now. He set me on the right track with essentially having each ball have its own eight (I know, it's a lot) surrounding detectors checking for ball instances and their colors. That coupled with an internal counter in each ball for how many like colors it was touching did the trick.
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